![]() There are also maze-like levels, where your aimless wandering is replaced by a need to grow in order to escape the confines of your makeshift prison. These can take the form of collection quests, where you must seek out a set number of a specific object. ![]() This eat-to-grow gameplay can become a little stale, but Dingo Games does pretty well at keeping you on your toes with special levels. Soon, though, you can turn the tables, and there’s nothing more satisfying than gobbling up the very creature that just chased you the length of the level. Some creatures will actively hunt you down, requiring all your dexterity (you can steer with either the mouse or arrow keys this time) to avoid them. While you can feast on anything smaller than you, there are many more things bigger than and hostile towards you. The view zooms back to reflect your new status and perspective, and your role switches from being a big fish in a small pond in an instant.ĭingo plays on this reversal of fortunes nicely with the enemy AI. You might be growing steadily on a diet of grubs and bugs, only to suddenly take an evolutionary leap to a point where you’re eating dinosaurs and rocks. Unlike the first game’s rather linear growth curve, which saw your blob growing within the confines of its immediate environment, Back for Seconds frequently sees you expanding seamlessly into a whole new world. Indeed, this reflects the sequel’s upping of the ante over the first game, and the assured way developer Dingo Games handles the rapid escalation of scale. This sparks a time-spanning adventure taking in dinosaurs, Egyptians, Romans and more. From there it’s onwards and upwards, as you feast on microscopes, lab rats and – ultimately – a time machine left sat in the corner. ![]() You start off the size of a small coin, gobbling up the bits of candy left carelessly on a lab table by your creator’s gormless assistant. While the first game started you off at a microscopic level, Back for Seconds ups the scale from the off. Like Namco Bandai’s crazy ball-rolling game, the idea was to guide your googly-eyed blob around its environment and oversee its growth through eating everything in sight. Tasty Planet was, for all intents and purposes, a 2D Katamari Damacy. Given the sizeable gap between courses, perhaps an appetizer is in order. Sure enough, the sentient grey blob is back and hungrier than ever. After all, the first course of 2D eat ’em up action was served up almost four years ago. If Tasty Planet really is “back for seconds” it must be starving. Multiplayer can be put in split screen, instead of one screen.After a four year wait, Tasty Planet returns for more planet-gobbling action.When the game is complete, levels will stop highlighting, unlike in the original, where it now highlights the first level, and then keeps going.The "play game" button on the level select screen is now removed.Bonus mode is now merged with normal and two player mode.Modes can now be selected from the title screen.The Steam version has a remastered UI and title screen to fit Dingo Games' more recent games.The original version features a timed mode, which is not present in the Steam version because of it being "too hard".The goo automictically eats anything smaller than itself that it touches. The goo must reach the goal, which is about size, and objects eaten. In the Steam version, the player can plug in a controller and control the goo with it. Much like the original, Tasty Planet: Back for Seconds has the goo moved with the mouse, keyboard, or gamepad.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |